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資料卡逐欄解讀 Datasheet Decoder

學會讀懂任何單位的資料卡
Learn to read any unit\'s datasheet
為什麼要看這頁?Why this page? 每個 40K 單位都有一張「資料卡 (datasheet)」──上面密密麻麻的數字、字母、關鍵字,對新手看起來像外星文。本頁用一張真實範例卡,每一欄都解釋,看完之後你能讀懂任何陣營的任何單位卡。 Every 40K unit has a datasheet — dense with numbers, letters and keywords that look alien to beginners. This page walks through a real example, explaining every column, so you can read any unit from any faction afterwards.
Intercessor Squad (Space Marines · Battleline)
M
6"
T
4
Sv
3+
W
2
Ld
6+
OC
2
RANGED WEAPONS
武器Weapon Range A BS S AP D 關鍵字Keywords
Bolt Rifle 24" 2 3+ 4 -1 1 AssaultHeavy
MELEE WEAPONS
武器Weapon Range A WS S AP D 關鍵字Keywords
Close Combat Weapon Melee 2 3+ 4 0 1 —

Abilities

Oath of Moment: 若目標是 誓言 指定的敵方單位,此單位的命中擲骰可重擲;若全軍為純《星際戰士聖典》分遣隊(不含分家戰團單位),致傷擲骰再 +1。Re-roll Hit rolls against the Oath target; +1 to Wound as well if your army is a pure Codex: Space Marines force.

Keywords: Infantry, Battleline, Intercessor Squad, Adeptus Astartes, Imperium
Ⅰ

六個單位屬性The Six Unit Stats

頂部那一列是 單位本身的能力,與武器無關。記住這六個字母,你看任何單位卡都能秒懂。

The top row describes the unit itself, not weapons. Memorise these six letters and you can read any unit stat-line instantly.

M Move

移動英吋
Movement in inches

移動階段可走多遠。步兵常見 6",騎兵 10–14",飛機 20"+。How far it moves per Movement phase. Infantry 6", cavalry 10–14", jets 20"+.

6"

T Toughness

韌度
Toughness

多難被致傷。用來與敵方武器的 S 比對。T4 = 標準星際戰士。How hard it is to wound. Compared to enemy weapon\'s S. T4 = standard Marine.

T 4 (典型 Marine)

Sv Save

甲救
Armour Save

被致傷後擲 D6 ≥ 這個值才能擋下。AP 會讓這個值變差。3+ = 動力甲標準。Roll D6 ≥ this after being wounded. AP makes it worse. 3+ = power armour.

3+

W Wounds

生命值
Wounds (HP)

累積這麼多傷害就死。多餘的不會溢出到下個模型。小兵 1W、角色 4-6W、坦克 10-14W。HP — dies at 0. Excess damage doesn\'t spill to the next model. Chaff 1W, characters 4–6W, tanks 10–14W.

W 2 (Intercessor)

Ld Leadership

領導
Leadership

震懾檢定用:2D6 ≥ Ld 才通過。數字越小越好;精銳常 5+~6+、雜兵約 7+。Used for Battle-shock: 2D6 ≥ Ld passes. Lower is better; elites 5+/6+, rank-and-file ~7+.

6+

OC Objective Control

控場值
Objective Control

佔目標用:加總兩邊 OC 決定誰控制目標。戰線兵 2、大怪物 6、小兵 1。Total OC on objective decides control. Battleline 2, large monsters 6, chaff 1.

OC 2
Ⅱ

遠程武器欄位Ranged Weapon Columns

武器欄解釋這個武器能做什麼。每個欄位都回答一個問題:

The weapon row tells you what this weapon does. Each column answers one question:

Range R

射程 (英吋)
Range in inches

多遠可以打到。爆彈槍 24"、雷射加農砲 48"、手槍 12"。Max distance to target. Bolter 24", Lascannon 48", Pistol 12".

A Attacks

攻擊次數
Number of shots

每個擁有此武器的模型擲幾顆命中骰。A=2 的 爆彈 步槍 = 每人射 2 槍。How many dice per model. A=2 means each model shoots twice.

BS Ballistic Skill

命中值
To hit

擲 D6 要 ≥ 這個值才命中。3+ = 標準 星際戰士;2+ = 精英;5+ = 弱小。Roll D6 ≥ this to hit. 3+ = standard Marine; 2+ = elite; 5+ = poor shot.

S Strength

強度
Strength

與目標 T 比對決定致傷值:S ≥ 2T = 2+、S > T = 3+、S = T = 4+。Compared to target T. S ≥ 2T wounds on 2+, S > T on 3+, S = T on 4+.

AP Armour Penetration

破甲
Armour Penetration

讓甲救變差。AP-1 讓 3+ 甲變 4+;AP-3 讓 3+ 變 6+。負值,越大越好。Worsens the save. AP-1 makes 3+ save 4+; AP-3 makes 3+ save 6+. More negative = better.

D Damage

傷害
Damage

每個未救致傷造成幾點傷害。D=1 標準、D=2 重武器、D=3+ 反載具。Damage per unsaved wound. D=1 standard, D=2 heavy, D=3+ anti-tank.

記憶口訣:Mnemonic: 「範圍 → 攻擊次數 → 技值 → 力量 → 穿甲 → 傷害」──按這個順序讀一把武器就理解了。 "Range → Attacks → Skill → Strength → AP → Damage". Read any weapon in that order and you\'ll understand it.
Ⅲ

五步攻擊流程The 5-Step Attack Flow

這些數字實際怎麼用?一次射擊走這五步:

How do all these numbers combine? Every attack follows these five steps:

STEP 1
命中Hit
D6 ≥ BS
STEP 2
致傷Wound
S vs T
STEP 3
分配Allocate
選模型Pick model
STEP 4
甲救Save
D6 ≥ Sv+AP
STEP 5
傷害Damage
減 D × WSubtract D from W
範例:Example: Intercessor (S4 AP-1 D1) 射擊 Guardsman (T3 5+ 1W):
① 命中擲 3+ (BS3+)
② 致傷擲 3+ (S4 > T3)
③ 對方選一個 Guardsman 承受
④ 甲救 5+ + AP-1 = 6+ 才能擋
⑤ 失敗→扣 1W 死亡。
Intercessor (S4 AP-1 D1) shoots Guardsman (T3 5+ 1W):
① Hit roll 3+ (BS3+)
② Wound roll 3+ (S4 > T3)
③ Opponent allocates to a Guardsman
④ Save: 5+ -1 = 6+
⑤ Failed save → 1 damage, dies.
Ⅳ

近戰武器差異Melee Weapon Differences

近戰武器欄位幾乎一樣,只差兩點:

Melee rows are almost identical to ranged, with just two differences:

Range = Melee

近戰距離
Engagement Range only

近戰武器的「範圍」永遠寫「近戰」──即 2" 水平、5" 垂直內可打。Melee weapons always list "Melee" as Range — usable within 2" horizontal / 5" vertical Engagement Range.

WS 代替 BS

戰技 vs 射擊技能
Weapon Skill instead of Ballistic Skill

近戰用 WS 而非 BS,但使用方式完全相同──擲 D6 ≥ WS。WS replaces BS but works identically — roll D6 ≥ WS to hit.

A 可能有骰式A may be dice

近戰 A 值常是擲骰
Dice-based attack count

近戰武器常見 A=D6 或 A=D3+3。擲骰決定這波幾次攻擊。Melee weapons often have A=D6 or A=D3+3. Roll dice to determine attack count for this activation.

A: D6+1
Ⅴ

能力 區塊The Abilities Block

每個單位下方的「Abilities」列出它的特殊能力。最常見三類:

The Abilities block lists the unit\'s special rules. Three common types:

核心 核心技能Core abilities

常見的單位通用機制:領袖、偵察 6"、深入打擊、致命破滅 等。Universal mechanics: Leader, Scout 6", Deep Strike, Deadly Demise, etc.

陣營 陣營能力Faction abilities

單位所屬陣營的能力:例如 星際戰士 的 誓言時刻、太空死靈 的 復活。Faction-wide rules: e.g. Space Marines\' Oath of Moment, Necrons\' Reanimation.

獨特單位獨有Unique abilities

只有這個特定單位的能力:例如 卡爾加 的 "領主 馬克拉格"。Specific to this unit alone: e.g. Calgar\'s "Lord of Macragge".

Ⅵ

關鍵字Keywords

底部的「Keywords」是這個單位的 標籤。很多規則、Stratagem、能力都會鎖定特定關鍵字。

The "Keywords" line at the bottom is the unit\'s tags. Rules, Stratagems and abilities reference these.

陣營 關鍵字Faction keywords

例:Imperium、Adeptus Astartes。決定單位屬於哪個陣營。e.g. Imperium, Adeptus Astartes. Tell you which faction this unit belongs to.

類型類別關鍵字Type keywords

例:Infantry、Vehicle、Monster。決定該單位的物理類型。e.g. Infantry, Vehicle, Monster. Physical unit type.

角色 角色關鍵字Role keywords

例:Battleline、Character、Psyker。決定單位的戰術身份。e.g. Battleline, Character, Psyker. Tactical role.

實用範例:Practical example: 「Anti-Vehicle 4+」武器攻擊帶 Vehicle 關鍵字的目標時,未修改致傷擲骰 4+ 即為暴擊致傷(必定致傷)。讀 Keyword 就知道一個單位怕什麼。 Against a unit with the Vehicle keyword, an "Anti-Vehicle 4+" weapon scores a critical wound on an unmodified wound roll of 4+. Reading keywords tells you a unit\'s weaknesses instantly.