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任務與計分入門 Mission & Scoring Primer

學會怎麼贏,而不是只學怎麼砍
Learn to win — not just to kill
最關鍵的一句話:The single most important sentence: 40K 不是「誰先把對方砍光誰就贏」──而是「5 回合結束時,誰的計分最多誰就贏」。很多新手第一次輸得莫名其妙,原因都是把所有時間花在打殺敵人,完全忘了計分。 40K is not "last army standing wins" — it is "whoever has the most points at the end of round 5 wins". Most new-player losses come from obsessing over kills while the opponent quietly scores on the other side of the table.
45
主要目標Primary
每回合最多 15 分 (上限 45)≤15 per turn, cap 45
45
次要目標Secondary
每回合最多 15 分 (上限 45)≤15 per turn, cap 45
10
塗裝獎勵Painting Bonus
全軍達戰鬥就緒塗裝 +10+10 if fully painted
100 分制:The 100-point game: 競賽場合通常採 100 分制,主要 45 + 次要 45 + 塗裝 10(第十一版官方賽事標準;選用固定次要時,每張卡上限 20 分,仍計入次要 45 上限)。輕鬆開局通常只算主要 + 次要,兩邊通常都會有 60–80 分之間的結果。 Matched play uses a 100-point total: Primary 45 + Secondary 45 + Painting 10 (11th edition official-event standard; each Fixed secondary card caps at 20, counting toward the 45). Casual games often skip the painting bonus; most finals land somewhere in the 60–80 range.
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新手計分節奏建議Scoring pacing — a newbie\'s mental model

延伸閱讀:Go deeper: 第十一版現行任務包為官方 App 的「戰團認證 2026-2027」,每張卡的完整條件見 任務牌堆速查;本站的 The current 11th edition pack is Chapter Approved 2026-2027 (official app); see the full card list on the Mission Deck page. See also our 部署圖解Deployment Maps 介紹的六種部署模式——現行做法是雙方各選「部署傾向」交叉決定主要任務,並附官方建議的佈局與部署模式。 — each game's mission comes from crossing both players' force dispositions, with recommended layout presets.