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單位角色框架 Unit Role Framework

跨陣營通用的 8 種戰術角色
8 universal roles across all 22 factions
為什麼這頁有用?Why this page? 25 個陣營、幾百個單位名稱──但它們其實只分為 8 種戰術角色。一旦你能看一個單位就知道它在列表裡的「職能」,組軍、部署、優先射擊順序都會變得清楚。 22 factions, hundreds of units — but they sort into just 8 tactical roles. Once you can read a unit and immediately identify its job, list-building, deployment and target-priority all become clearer.
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戰線 / 佔點兵Battleline / Objective Holders

Battleline · OC 2 · mid-cost
控場OC 便宜Budget 數量多Numerous
軍表的骨幹。中等戰鬥力、OC 2 (控場值加倍)、便宜到可以帶 3-5 隊。他們的工作不是殺人,是把目標點抓住不放。Primary 目標 80% 要靠他們。 The backbone of every list. Mediocre stats, OC 2 (double Objective Control), cheap enough to spam 3–5 squads. Their job isn\'t killing — it\'s locking down objectives. 80% of Primary score comes from them.

✓ 怎麼用✓ How to use

回合 1 推前中場目標。然後就別動──讓對手來拔你。 Turn 1 push onto a midfield objective. Don\'t move again — let enemies try to dislodge you.

✗ 不要✗ Don\'t

別期望它們殺東西。也別把它們放後方「安全」等死。 Don\'t expect kills. Don\'t "protect" them in your backline — they need to be forward to score.

跨陣營範例Cross-faction examples

  • Intercessor Squad (Space Marines)
  • Guardsman Squad (Astra Militarum)
  • Necron Warriors (Necrons)
  • Ork Boyz (Orks)
  • Guardian Defenders (Aeldari)
  • Strike Squad (Grey Knights)
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鎚 (殺手)Hammer

Damage Dealer · close combat
高傷害High damage 近戰Melee 脆Fragile
你的主攻手。高 S / 高 AP / 高 傷害 的近戰殺手,通常配動力武器或雷神鎚。脆 (低 W 或少 無敵豁免),所以只能用來「砸一個關鍵目標」。 Your main damage dealer. High Strength, high AP, high Damage in melee — typically wielding power weapons or thunder hammers. Fragile (low Wounds or no Invuln), so only used to smash one key target.

好對手Ideal targets

載具、怪物、對方 砧陣、高 W 角色。 Vehicles, monsters, enemy Anvils, high-wound characters.

避免Avoid

海戰術步兵 (浪費高 S)、屏蔽單位 (被擋住打不到真目標)。 Horde infantry (wasted on high-S), screens (blocks access to real target).

跨陣營範例Cross-faction examples

  • Bladeguard Veterans (Space Marines)
  • Berzerkers (World Eaters)
  • Wraithguard (Aeldari)
  • Tyranid Warriors (Tyranids)
  • Meganobz (Orks)
  • Talos (Drukhari)
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砧 (耐打牆)Anvil / Defensive Line

Tanky · holds ground
高耐打Tanky 無敵豁免 中等殺傷Mid damage
被設計成 永遠死不了。高 W / 2+ 甲 / 4+ 無視甲救 / Feel No Pain 等耐打機制。傷害中等但能承受整回合對方火力而不倒。常和一個角色附隨提升更耐打。 Built to never die. High Wounds, 2+ save, 4++ Invuln, maybe Feel No Pain. Damage is average but they absorb an entire turn of shooting without breaking. Often Attached to a Character for extra resilience.

✓ 怎麼用✓ How to use

站在對方必打的關鍵點,當「撞牆」吸火力。最理想是站目標上 (等於 砧陣 + 戰線 雙用)。 Stand on a key objective to absorb fire. Ideally on an objective (Anvil + Battleline dual use).

✗ 不要Don\'t

別用它當主要 傷害 輸出。它的殺傷力是附加的,耐打才是它的真正價值。 Don\'t rely on it for damage. Its value is soaking hits, not dealing them.

跨陣營範例Cross-faction examples

  • Terminator Squad (Space Marines)
  • Custodian Guard (Custodes)
  • Lychguard (Necrons)
  • Plague Marines (Death Guard)
  • Paragon Warsuits (Sororitas)
  • Deathshroud Terminators (Death Guard)
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載具 / 火力平台Tank / Fire Support

Vehicle · heavy weapons
高 THigh T 重武器Heavy guns 慢Slow
遠距離火力平台。高 T (10+)、大量 W (10-14)、載多種重武器。多數載具整場以滿數值戰鬥(部分有「受損」能力,剩少量 W 時數值下降);被摧毀時若有致命破滅能力,擲 D6 出 6 會波及 6" 內的單位。 Ranged fire platforms. High Toughness (T10+), lots of Wounds (10–14), carrying multiple heavy weapons. Most vehicles fight at full stats until destroyed (some have a Damaged ability at low Wounds); on death, Deadly Demise hits units within 6" on a D6 roll of 6.

好對手Good vs

中遠距離目標──特別是對方的 砧陣、載具、怪物。 Mid-long range targets — especially enemy Anvils, vehicles, monsters.

怕什麼Weak to

熱熔 武器 (近距離)、反載具近戰 (動力 拳、鏈鋸拳)。 Melta weapons (short-range), anti-tank melee (Power Fists, Chainfists).

跨陣營範例Cross-faction examples

  • Leman Russ (Astra Militarum)
  • Predator Annihilator (Space Marines)
  • Hammerhead Gunship (T\'au)
  • Doomsday Ark (Necrons)
  • Triumph of Saint Katherine (Sororitas)
  • Ravager (Drukhari)
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怪物 / 大型生物Monster / Titanic Creature

Monster · centrepiece
超耐打Huge W pool 可近可遠Dual threat 心臟Centrepiece
外觀巨大、規則級別也巨大。既能近戰又能射擊,通常是軍表的視覺與戰術中心。凶獸與載具在交戰中仍能以「近距離射擊」開火,卡在近戰裡也不會完全啞火。 Visually and mechanically colossal. Both shoots and fights in melee — typically your army\'s visual and tactical centrepiece. Monsters and Vehicles can still fire via close-quarters shooting while engaged.

✓ 怎麼用✓ How to use

讓它成為對方唯一能打的「合法目標」──用它吸火力同時殺敵。 Position so it\'s the only "legal target" — draws fire while dealing damage.

避免Avoid

反凶獸 武器與 毀滅傷害。被專門反凶獸武器打到損失慘重。 Anti-Monster weapons and Devastating Wounds. Hits from specialised anti-Monster guns are brutal.

跨陣營範例Cross-faction examples

  • Carnifex / Hierophant (Tyranids)
  • Imperial Knight Paladin (Imperial Knights)
  • Avatar of Khaine (Aeldari)
  • Greater Daemon (Chaos Daemons)
  • Morkanaut (Orks)
  • Venerable Dreadnought (Space Marines)
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屏障兵 (小兵/肉盾)Screen / Chaff

Cheap · disposable · blocking
極便宜Dirt cheap 大量Numerous 可消耗Disposable
30-60 點的便宜小單位,本身幾乎沒殺傷力。他們的工作是 擋路:阻止對方衝鋒你的 Hammer,或阻擋深空奇襲的降落區。犧牲它們換取位置優勢。 30–60 point filler units with almost no combat power. Their job is blocking: preventing enemy charges on your Hammer, denying Deep Strike landing zones. You sacrifice them for positional advantage.

✓ 怎麼用✓ How to use

放在對方單位與你貴重單位之間。阻礙深空奇襲的 8" 著陸區、擋下衝鋒路線。 Place between enemy and your valuable units. Deny 8" Deep Strike zones and block charge lines.

不要Don\'t

別擔心他們的「勝算」。他們的工作是死──但死在對的位置。 Don\'t worry about their "chances". Their job is to die — in the right position.

跨陣營範例Cross-faction examples

  • Scout Squad (Space Marines)
  • Conscripts (Astra Militarum)
  • Gretchin (Orks)
  • Hormagaunts (Tyranids)
  • Canoptek Scarabs (Necrons)
  • Nurglings (Chaos Daemons)
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角色加成Character Buffer

Support Character · Leader
附隨單位Attached 光環能力Auras
附隨到小隊提供 關鍵加成:重擲命中、重擲致傷、+1 傷害、靈能施法等。本身不輸出,但讓整個小隊的輸出翻倍。Leader 規則讓他們難以被狙殺。 Attached to a squad to grant critical buffs: reroll hits, reroll wounds, +1 damage, cast psychic powers. No direct damage, but doubles the squad\'s output. The Leader rule makes them hard to snipe.

✓ 搭配✓ Pair with

緩衝 + 鎚陣 是經典組合。一個 牧師 讓 利刃衛 的輸出翻 2x。 Buffer + Hammer is the classic combo. A Chaplain doubles Bladeguard\'s output.

怕什麼Weak to

精準 武器(成功致傷後可改分配給角色)、溫迪卡爾 刺客(特殊規則可直接點名)──兩條繞過護衛保護角色的途徑。 Precision weapons (reallocate a successful wound to the Character) and the Vindicare Assassin (special rule for direct targeting) — two ways past the bodyguard.

跨陣營範例Cross-faction examples

  • Captain (Space Marines)
  • Lord Solar Leontus (Guard)
  • Farseer (Aeldari)
  • Warboss (Orks)
  • Cryptek (Necrons)
  • Canoness (Sororitas)
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突襲兵Strike / Deep Strike / Infiltrator

Reserve · Scout · Infiltrator
深入打擊 偵察部署Scout / Infiltrate 次要目標Secondary
從預備艙、地底、深空奇襲部署。特別適合搶 深入敵後、全面出擊 等位置型次要目標。通常中等戰力,但位置優勢 > 正面戰鬥。 Arrives from Reserves / underground / Deep Strike. Perfect for grabbing positional secondaries like Behind Enemy Lines and Engage On All Fronts. Mid-tier combat, but positioning trumps firepower.

✓ 時機✓ Timing

用 迅速入場 1 CP 在對手移動階段結束時提前到場。追對方後方目標或干擾部署。 Use Rapid Ingress (1 CP) to arrive at the end of the opponent\'s Movement phase. Target their backline objectives or disrupt deployment.

避免Avoid

太早降落 (敵方未削弱時)。也避免貼著 8" 底線降在對方完好的火力面前。 Don\'t drop too early. Don\'t land right at the 8" limit in front of a fully intact enemy gunline.

跨陣營範例Cross-faction examples

  • Vanguard Veterans (Space Marines)
  • Mandrakes (Drukhari)
  • Genestealers (Tyranids / GSC)
  • Stormboyz (Orks)
  • Terminators (Space Marines)
  • Raptors (Chaos Space Marines)

一分鐘摘要One-minute summary

角色Role 主要職責Main job 典型成本Cost 致命弱點Weakness
Battleline佔目標、吃 主要任務 分Hold objectives, score Primary80–120 pts高火力砲High-volume shooting
Hammer砸開關鍵目標Smash key target150–300 pts集火、無甲救Massed fire, no cover
Anvil守點、吸火力Hold ground, absorb fire200–350 pts繞過去、高 AP 武器Flanked, high-AP
Tank遠距火力支援Long-range fire150–300 pts熱熔、近戰包抄Melta, melee flank
Monster吸火力 + 近遠兩用Centrepiece dual-threat200–450 pts反凶獸 X+Anti-Monster X+
Screen擋路Block movement / charges30–80 pts沒有弱點,它本來就該死None — it\'s supposed to die
Buffer加成附隨小隊Buff attached squad70–150 pts精準 武器Precision weapons
Strike搶位置 次要任務Grab positional Secondary100–200 pts警戒射擊、早來的單位Overwatch, early reserves